﻿namespace VisualPhysics.Scene.Core

/// Shape enumeration to identify different shapes.
type Shape =
    /// A physical box (seen as a rectangle). Rotation around the z-index only (meaning no 3D).
    | Box // width, height, rotation
    /// A ball (seen as a circle).
    | Ball // radius
    /// A rope (seen as a line).
    | Rope // length
    /// A hook (seen as a small circle).
    | Hook
    /// A static box.
    | StaticBox